Triumph of the Nerds 1995


Robert X. Cringely interviewed Steve Jobs for over an hour in 1995 for the (must-watch) Triumph of the Nerds TV series. This is one of the best interviews of Steve Jobs ever shot on camera, together with the Smithsonian Interview which was shot that same year. It's not a coincidence that both interviews were shot in 1995, a low point in Steve Jobs's career at NeXT, when he would start to open up much more than ever before or since.

The interview contains gems such as Steve Jobs' comment about Microsoft having no taste and being akin to McDonald's, not caring about money, and reminiscences about the early days of Apple and the Macintosh.

The interview was released under the name The Lost Interview in 2011.

Video Transcript

Note: for some videos, timestamps on the transcripts might be off by a few minutes due to theĀ original videos having been edited for YouTube (typically, sections with music playing may have been removed).

Bob Cringely: I'm Bob Cringely. Sixteen years ago, when I was making my television series Triumph of the Nerds, I interviewed Steve Jobs. That was in 1995. Ten years earlier, Steve had left Apple following a bruising struggle with John Sculley, the CEO he'd brought into the company. At the time of our interview, Steve was running NeXT, the niche computer company he founded after leaving Apple. Little did we know that within 18 months, he would sell NeXT to Apple, and six months later, he'd be running the place. The way things work in television, we used only a part of that interview in the series. And for years, we thought the interview was lost forever because the master tape went missing while being shipped from London to the US in the 1990s. Then just a few days ago, series director Paul Sen found a VHS copy of that interview in his garage. There are very few TV interviews with Steve Jobs and almost no good ones. They rarely show the charisma, candor and vision that this interview does. And so to honor an amazing man, here's that interview in its entirety. Most of this has never been seen before.


So how did you get involved with personal computers?


Steve Jobs (SJ): Hm. Well, I ran into my first computer when I was about 10 or 11. And it's hard to remember back then, but I'm - I'm an old fossil now, I'm an old fossil, so when I was 10 or 11 was about thirty years ago. And no one had ever seen a computer. To the extent that they'd seen them, they'd seen them in movies, and there were these big boxes with worrying - for some reason, they fixated on the tape drives as being the icon of what the computer was, or flashing lights somehow. And so nobody's ever seen one. They're very mysterious, very powerful things that did something in the background. And so to see one and actually get to use one was a real privilege back then. And I got into NASA Ames Research Center down here, and I got to use a - a time-sharing terminal. So I didn't actually see the computer, but I saw a time-sharing terminal. And in those days, again, it's hard to remember how primitive it was, that there was no such thing as a computer with a graphics video display. It was literally a printer. It was a teletype printer with a keyboard on it. So you would keyboard these commands in, and then you would wait for a while and then the thing would go ta-ta-ta-ta-ta-ta-ta, and it would tell you something out. But even with that, it was still remarkable, especially for a 10 year old, that you could write a program in BASIC let's say, or Fortran, and actually this machine would sort of take your idea, and it would, it would sort of execute your idea and give you back some results. And if they were the results that you predicted your program really worked, it was an incredibly thrilling experience.


So I became very captivated by a computer. And a computer to me was still a little mysterious cause it was at the other end of this wire, then I'd never really seen the actual computer itself. And then I got tours of computers after that, and saw the insides. And then I was part of this group at Hewlett Packard. When I was 12, I called up Bill Hewlett, who lived in - Hewlett Packard at the time. And again, this dates me, but there was no such thing as an unlisted telephone number then. So I can just look in the book and look this name up. And, he answered the phone, and I said, hi, my name is Steve Jobs, you don't know me, but I'm 12 years old and I'm building a frequency counter and I'd like some spare parts. And so he talked to me for about 20 minutes. I'll never forget it as long as I live. And he gave me the parts, but he also gave me a job working in Hewlett Packard that summer. And I was 12 years old and that really made a remarkable influence on me. Hewlett Packard was really the only company I'd ever seen in my life at that age. And it formed my view of what a company was, and how well they treated their employees, you know. At that time, I mean, they didn't know about cholesterol back then, but at that time they used to bring a big cart full of donuts and coffee out at ten o'clock every morning where we'd take a coffee and donut break. And just little things like that. It was clear that the company was - the company recognized that its true value was its employees.


So anyway things led to things with Hewlett Packard, and I started going up to their Palo Alto research labs every Tuesday night with a small group of people to meet some of the researchers and stuff. And I saw the first desktop computer ever made, which was the Hewlett Packard 9100. It was about as big as a suitcase, but it actually had a small cathode ray tube display in it. And it was completely self-contained. There was no wire going off behind the curtain somewhere. And, I fell in love with it. And you could program it in basic and APL. And and I would just, for hours, you know, get a ride up to Hewlett Packard and just hang around that machine and write programs for it. And so that was the early days.


And I met Steve Wozniak around that time too. Maybe a little early, when I was about 14, 15 years old. And we immediately hit it off. He was the first person I've met that knew more about electronics than I did. And so I was - I liked him a lot and he was maybe five years older than I. He'd gone off to college and gotten kicked out for pulling pranks, and was living with his parents and going to the DN's of the local junior college. So we became fast friends and started doing projects together.


We read about... we read about the story in Esquire Magazine about this guy named Captain Crunch, who could supposedly make free telephone calls. You've heard about this I'm sure. And we, again, we were captivated, how could anybody do this? And we thought it must be a hoax. And we started looking through the libraries, looking for the secret tones that would allow you to do this. And it turned out - we were at Stanford Linear Accelerator Center one night - and way in the bowels of their technical library, way down at the last bookshelf in the corner bottom rack, we found an AT&T technical journal that laid out the whole thing. And that's another moment I'll never forget when we saw this journal, we thought, my God, it's all real.


And so we set out to build a device to make these tones. And the way it worked was, you know, when you make a long distance call, you use to hear do-do-do-do-do-do-do, right, in the background? They were tones that sounded like the touch tone you can make on your phone, but they were different frequency, so you could make them. It turned out that that was the signal from one telephone computer to another, controlling the computers in the network and AT&T made a fatal flaw when they designed the original telephone network - digital telephone network - was they put the signaling from computer to computer in the same band as your voice, which meant that if you could make those same signals, you could put it right in through the handset. And literally the entire AT&T international phone network would think you were an AT&T computer. So after three weeks, we finally built a box like this, that worked. And I remember the first call we made was down to LA, one of Woz's relatives down in Pasadena, we dialed the wrong number. But we woke some guy up in the middle of the night and we were yelling at him like, "don't you understand? We made this call for free!" And this person didn't appreciate that, but it was, it was miraculous.


And we built these little boxes to do blue boxing as it was called. And we put a little note in the bottom of them. Our logo was "He's got the whole world in his hands", haha. And they worked, we built the best blue box in the world. It was all digital, no adjustments. And so you could go up to a payphone and you could - you could, you know, take a trunk over to White Plains, and then take a satellite over to Europe, and then go to Turkey, take a cable back to Atlanta, you know, and you could go around the world. You could go around the world five or six times. Cause we learned all the codes for how to get on the satellites and stuff. And then you could call the payphone next door. And so you could shout in the phone and after about a minute, it would come out the other phone - it was, it was miraculous.


And you might ask, well, what's so interesting about that? What's so interesting is that we were young. And what we learned was that we could build something ourselves that could control billions of dollars worth of infrastructure in the world. That was what we learned was that, us two - you know, we didn't know much - we could build a little thing that could control a giant thing. And that was an incredible lesson. I don't think there would have ever been an Apple Computer had there not been blue boxing.


Bob Cringely: Woz said you called the Pope.


SJ: Yeah, we did call the Pope. He pretended to be Henry Kissinger, and we got the number of the Vatican, and we called the Pope. And we - they started waking people up in the hierarchy, you know, I don't know, Cardinals and this and that. And they actually sent someone to wake up the Pope. When finally we just burst out laughing and they realized that we weren't Henry Kissinger. And so we never got to talk to the Pope, but it was very funny.


Bob Cringely: So the jump from a blue boxes to personal computers, what sparked that?


SJ: Well, necessity. In the sense that there was time sharing computers available, and there was a time sharing company in Mountain View that we could get free time on. But we needed a terminal. And we couldn't afford one. So we designed and built one. And that was the first thing we ever did. We built this terminal. And so what an Apple I was, was really an extension of this terminal, putting a microprocessor on the backend. That's what it was. It was really kind of two separate projects put together.


So first we built the terminal and then we built the Apple I. And we really built it for ourselves. Because we couldn't afford to buy anything. And we'd scavenge parts here and there and stuff. And we'd build these all by hand. I mean, they'd take, you know, 40 to 80 hours to build one. And then they'd always be breaking, cause there's all these tiny little wires. And so it turned out a lot of our friends wanted to build them too. And although they could scavenge most of the parts as well, they didn't have the sort of skills to build them that we had acquired by training ourselves through building them. And so we ended up helping them build most of their computers and it was really taken up all of our time. And we thought, you know, if we could make what's called a printed circuit board, which is a piece of fiberglass with copper on both sides, that's etched to form the wires, so that you could build a computer - one of, you know, you can build an Apple I in a few hours instead of 40 hours. If we could, if we only had one of those, we could sell them to all our friends for, you know, as much as it cost us to make them and make our money back, and everybody'd be happy and we'd save, you know - we'd get a life again.


So we did that. I sold my Volkswagen bus and Steve sold his calculator and we got enough money to pay a friend of ours to make the artwork, to make a printed circuit board. And we made some printed circuit boards and we sold some to our friends. And I was trying to sell the rest of them so that we could get our microbus and calculator back. And I walked into the first computer store in the world, which was the bike shop of Mountain View, I think, on El Camino. It - it metamorphosized into an adult bookstore a few years later, but at this point it was the bike shop.


And he - the person that ran it, I think his name was Paul Terell. He said, you know, I'll take 50 of those. I said, this is great. He said, but I want them fully assembled. We'd never thought of this before. So we then kicked this around. We thought, why not? Why not try this? And so I spent the next several days on the phone talking with electronics parts distributors. We didn't know what we were doing. And we said, look, here's the parts we need. We need - we figured we'd buy a hundred sets of parts, build 50, sell them to the bike shop for twice what it cost us to build them, therefore paying for the whole hundred, and then we'd have 50 left and we could make our profits by selling those. So we convinced these distributors to give us the parts on net 30 days credit. We had no idea what that meant. Net thirty? Sure. Sign here. And so we had 30 days to pay them.


And so we bought the parts, we built the products and we sold 50 of them to the bike shop in Palo Alto and got paid in 29 days and then went and paid off the parts of people in 30 days. And so we were in business. But we had the classic Marxian profit realization crisis, in that our profit wasn't in a liquid currency, our profit was in 50 computers sitting in the corner. So then all of a sudden we had to think, wow, how are we going to realize our profits? And so we started thinking about distribution. Are there any other computer stores? And we started calling the other computer stores that we'd heard of across the country, and we just kind of eased into business that way.


Bob Cringely: The third key figure in the creation of Apple was former Intel executive Mike Markkula. I asked Steve how he came aboard.


SJ: We were designing the Apple II. And we really had some much higher ambitions for the Apple II. Woz's ambitions were, he wanted to add color graphics. My ambition was that it was very clear to me that while there were a bunch of hardware hobbyists that could assemble their own computers, or at least take our board and add the transformers for the power supply and the case and the keyboard and go get, you know, et cetera, go get the rest of the stuff. For every one of those, there were a thousand people that couldn't do that, but wanted to mess around with programming. Software hobbyists, just like I had been when I was, you know, 10 discovering that computer. And so my dream for the Apple II was to sell the first real packaged computer, packaged personal computer, where you didn't have to be a hardware hobbyist at all.


And so combining both of those dreams, we actually designed the product. And we - I found a designer and we designed the packaging and everything, and we wanted to make it out of plastic and we had the whole thing ready to go, but we needed some money for tooling the case and things like that. We needed - we needed a few hundred thousand dollars, and this was way beyond our means. So I went looking for some venture capital. And I ran across one venture capitalist named Don Valentine who came over to the garage, and he later said I looked like a renegade from the human race, that was his famous quote, haha. And he said he wasn't willing to invest in us, but he recommended a few people that might, and one of them was Mike Markkula. So I called Mike on the phone, and Mike came over. And Mike had retired at about 30 or 31 from Intel. He was a product manager there and gotten a little bit of stock and, you know, made like a million bucks on stock options, which at that time was quite a lot of money. And he had been investing in oil and gas deals and kind of staying home, doing that sort of thing. And he, I think was kind of antsy to get back into something and Mike and I hit it off very well.


And so, Mike said, okay, I'll invest, after a few weeks. And I said, no, no, we don't want your money, we want you. So we convinced Mike to actually throw in with us as an equal partner. And so Mike put in some money and Mike put in himself, and the three of us went off and we took this design that was virtually done with the Apple II and tooled it up and announced it a few months later at the West Coast Computer Faire.


Bob Cringely: What was that like.


SJ: It was great. We got the best - I mean, this- the West Coast Computer Faire was small at that time, but to us it was very large. And, so we had this fantastic booth there. We had a projection television showing the Apple II and showing its graphics, which today look very crude, but at that time were by far the most advanced graphics on a personal computer. And I think, you know, my recollection is we stole the show. And a lot of dealers and distributors started lining up and we were off and running.


Bob Cringely: How old were you?


SJ: 21.


Bob Cringely: 21. You're 21 and you're a big success. You know, you have no - you'd just sort of done it by the seat of your pants. You don't have any particular training in this. How do you learn to run a company?


SJ: You know, throughout the years in business, I found something, which was, I'd always ask why you do things. And the answers you invariably get are, Oh, that's just the way it's done. Nobody knows why they do what they do. Nobody thinks about things very deeply in business. That's what I found. I'll give you an example. When we were building our Apple Is in the garage, we knew exactly what they cost. When we got into a factory in the Apple II days, the accounting had this notion of a standard cost, where you'd kind of set a standard cost, and then at the end of a quarter, you'd adjust it with a variance. And I kept asking, well, why do we do this? And the answer was well, that's just the way it's done. And after about six months of digging into this, what I realized was the reason you do it, is because you don't really have good enough controls to know how much it costs. So you guess, and then you fix your guess at the end of the quarter. And the reason you don't know how much it cost is because your information systems aren't good enough. So, but nobody said it that way. And so later on, when we designed this automated factory for Macintosh, we were able to get rid of a lot of these antiquated concepts and know exactly what something costs to the second.


So, in business, a lot of things are, I call it folklore. They're done because they were done yesterday and the day before. And so what that means is, if you're willing to sort of ask a lot of questions and think about things and work really hard, you can learn business pretty fast. It's not the hardest thing in the world.


Bob Cringely: It's not rocket science.


SJ: It's not rocket science. No.


Bob Cringely: Now, when you were first coming in contact with these computers and vending them, and before that, working on the HP 9100, you know, we talked about writing programs. What sort of programs? What do people actually do with these things?


SJ: See, what we did with them. Well, I'll give you a simple example. When we were designing our blue box, we used - we wrote a lot of custom programs to help us design it. You know, and to do a lot of the dog work for us in terms of calculating master frequencies with sub divisors to get other frequencies and things like that. We used the computer quite a bit to calculate, you know, how much error we would get in the frequencies and how much it could be tolerated. So we used them in our work.


But much more importantly, it had nothing to do with using them for anything practical. It had to do with using them to be a mirror of your thought process. To actually learn how to think. There was, I think the greatest value of learning how to... I think everybody in this country should learn how to program a computer. Should learn a computer language. Because it teaches you how to think, it's like going to law school. I don't think anybody should be a lawyer. But I think going to law school would actually be useful because it teaches you how to think in a certain way, in the same way that computer programming teaches you in a slightly different way, how to think. And so I view computer science as a liberal art. It should be something that everybody learned, you know, it takes a year in their life, one of the courses they take is, you know, learning how to program.


Bob Cringely: But I learned APL, which, you know, obviously is part of the reason why I'm going through life sideways.


SJ: What was it in... you, can you look back and consider it an enriching experience that taught you to think in a different way or not?


Bob Cringely: No, not that particularly, not. Other languages, perhaps more so. But I started with APL. So I mean, obviously the Apple II was was a terrific success, just incredibly so. And the company grew like topsy and eventually went public and you guys got really rich. What's it like to get rich.


SJ: It's very interesting. I was worth about over a million dollars when I was 23, and over $10 million when I was 24, and over a hundred million dollars when I was 25. And it wasn't that important because I never did it for the money. I think money is a wonderful thing, because it enables you to do things, it enables you to invest in ideas that don't have a short-term payback and things like that. But especially at that point in my life, it was not the most important thing. The most important thing was the company, the people, the products we were making, what we were going to enable people to do with these products. So I didn't think about it a great deal, and I never sold any stock and just, really believed that the company would do very well over the long-term.


Bob Cringely: Central to the development of the personal computer was the pioneering work being done at Xerox's Palo Alto Research Center, which Steve first visited in 1979.


SJ: I had three or four people who kept bugging me that I oughta get my rear over to Xerox PARC and see what they were doing. And so I finally did, I went over there. And, they were very kind and they showed me what they were working on. And they showed me really three things. But I was so blinded by the first one that I didn't even really see the other two. One of the things they showed me was object oriented programming. They showed me that, but I didn't even see that. The other one they showed me was really a networked computer system. They had over a hundred Alto computers, all networked, using email, et cetera, et cetera. I didn't even see that. I was so blinded by the first thing they showed me, which was the graphical user interface. I thought it was the best thing I'd ever seen in my life.


Now, remember it was very flawed. What we saw was incomplete. They'd done a bunch of things wrong, but we didn't know that at the time. But still though, they had the germ of the idea, was there and they'd done it very well. And within, you know, 10 minutes, it was obvious to me that all computers would work like this someday. It was obvious. I mean, you could argue about how many years it would take. You could argue about who the winners and losers might be, but you couldn't argue about the inevitability of it, it was so obvious. You would have felt the same way had you been there.


Bob Cringely: You know, those are the exact words that Paul Allen used. That's really interesting.


SJ: Yeah. It was obvious.


Bob Cringely: But there were two visits. You saw it, then you brought some people back with you?


SJ: Yeah.


Bob Cringely: And what happened the next time? They made you cool your heels for awhile.


SJ: No.


Bob Cringely: No? Well, Adele Goldberg says otherwise.


SJ: What do you mean?


Bob Cringely: Well, she did the demo when the group came back and she said that she argued against doing it for three hours. And they took you other places and showed you other things while she was arguing.


SJ: Oh, you mean they were reluctant to show us the demo.


Bob Cringely: She was.


SJ: Oh, okay. Oh, I have no idea.


Bob Cringely: Oh, okay.


SJ: Yeah. I don't remember that. And I thought you meant something else.


Bob Cringely: So they were very skillful.


SJ: Yeah! But they did show us.


Bob Cringely: Yeah.


SJ: So. And it's good that they showed us because the technology crashed and burned at Xerox and. Well, they used to call the... what's that?


Bob Cringely: No, I was just...


SJ: Why?


Bob Cringely: Yeah, why.


SJ: Oh, very s- I actually thought a lot about that. And I learned more about that with John Sculley later on, and I think I understand it now pretty well. What happens is - like with John Sculley. John came from PepsiCo and they at most would change their product, you know, once every 10 years. I mean, to them, a new product was like a new sized bottle, right? So if you were a product person, you couldn't change the course of that company very much. So who influenced the success at PepsiCo? The sales and marketing people. Therefore they were the ones that got promoted and therefore they were the ones that ran the company.


Well, for PepsiCo, that might've been okay, but it turns out the same thing can happen in technology companies that get monopolies. Like - Oh, IBM and Xerox. If you are a product person at IBM or Xerox, so you make a better copier or a better computer, so what? When you have a monopoly market share, the company is not any more successful. So the people that can make the company more successful are sales and marketing people. And they end up running the companies. And the product people get driven out of the decision-making forums. And the companies forget what it means to make great products. It's sort of the product sensibility, and the product genius that brought them to that monopolistic position, gets rotted out by people running these companies who have no conception of a good product versus a bad product. They have no conception of the craftsmanship that's required to take a good idea and turn it into a good product. And they really have no feeling in their hearts, usually, about wanting to really help the customers.


So that's what happened at Xerox, that the people at Xerox PARC used to call the people that ran Xerox tonerheads. And they just had these tonerheads would come out to Xerox PARC and they just had no clue about what they were seeing.


Bob Cringely: And for our audience, toner is what?


SJ: Oh, toner? Toner is what you put into a copier. Yeah. You know, the toner that you add to an industrial copier.


Bob Cringely: The black stuff.


SJ: The black stuff, yeah. So basically, they were copierheads. They just had no clue about a computer or what it could do. And so they just grabbed defeat from the greatest victory in the computer industry. Xerox could have owned the entire computer industry today. Could have been, you know, a company ten times its size. It could have been IBM. It could have been the IBM of the nineties. Could have been the Microsoft of the nineties. But anyway, that's all ancient history. It doesn't really matter anymore.


Bob Cringely: Sure. You mentioned IBM. When IBM entered the market, was that a daunting thing for you at Apple.


SJ: Oh, sure. I mean, here was Apple you know, a $1 billion company and here was IBM, at that time, probably about a 30-some-odd billion dollar company entering the market. Sure it was, it was very scary. We made a very big mistake though, that IBM's first product was terrible. It was really bad. And we made a mistake of not realizing that a lot of other people had a very strong vested interest in helping IBM make it better. So if it had just been up to IBM, they would have crashed and burned, but IBM did have a - I think a genius in their approach, which was to have a lot of other people have a vested interest in their success. And that's what saved them in the end.


Bob Cringely: So you came back from visiting Xerox PARC with a vision. And how did you implement the vision.


SJ: Well, I got our best people together and started to get them working on this. The problem was that we'd hired a bunch of people from Hewlett Packard and they didn't get this idea. They didn't get it. I remember having dramatic arguments with some of these people who thought the coolest thing in user interface was soft keys at the bottom of a screen, you know? They had no concept of proportionally spaced fonts, no concept of a mouse. Matter of fact, I remember arguing with these folks, people screaming at me that it would take us five years to engineer a mouse and it would cost $300 to build. And I finally got fed up. I just went outside and found David Kelley Design and asked them to design me a mouse. And in 90 days we had a mouse we could build for 15 bucks that was phenomenally reliable. So I found that, in a way, Apple - Apple did not have the caliber of people that was necessary to seize this idea in many ways. And there was a core team that did, but there was a larger team, that mostly had come from Hewlett Packard, that didn't have a clue.


Bob Cringely: Well, it's becomes this issue of professionalism. There's a dark side and the light side to it as well.


SJ: No, you know what it is? No, it's not dark and light, it's that people get confused. Companies get confused. When they start getting bigger, they want to replicate their initial success. And a lot of them think, well, somehow there's some magic in the process of how that success was created. So they start to try to institutionalize process across the company. And before very long, people get very confused that the process is the content. That's ultimately the downfall of IBM. IBM has the best process people in the world. They just forgot about the content. And that's also what happened a little bit at Apple, too. We had a lot of people who were great at management process. They just didn't have a clue as to the content. And in my career, I found that the best people, you know, are the ones that really understand the content. And they're a pain in the butt to manage, you know? But you put up with it, because they're so great at the content. And that's what makes great products. It's not process, it's content.


So we had a little bit of that problem at Apple, and that problem eventually resulted in the Lisa, which had its moments of brilliance. In a way it was very far ahead of its time. But there wasn't enough fundamental content understanding. Apple drifted too far away from its roots, to these Hewlett Packard guys, $10,000 was cheap. To our market, to our distribution channels, $10,000 was impossible. So we produced a product that was a complete mismatch for the culture of our company, for the image of our company, for the distribution channels of our company, for our current customers, none of them could afford a product like that. And it failed.


Bob Cringely: Now you and John Couch fought for leadership of the Lisa.


SJ: Absolutely, and I lost. That's correct.


Bob Cringely: How did that come about.


SJ: Well, I thought Lisa was in serious trouble. I thought Lisa was going off in this very bad direction as I've just described. And, I could not convince enough people and the senior management of Apple, that that was the case. And we ran the place as a team for the most part. So, I lost. And at that point in time, you know, I brooded for a few months, but it was - it was not very long after that, that it really occurred to me that if we didn't do something here, the Apple II was running out of gas, and we needed to do something with this technology fast, or else Apple might cease to exist as the company that it was. And so I formed a small team to do the Macintosh. And, you know, we were on a mission from God, you know, to save Apple. No one else thought so, but it turned out we were right. And as we evolved the Mac, it became very clear that this was also a way of reinventing Apple. We reinvented everything. We reinvented manufacturing. I made - I visited probably 80 automated factories in Japan, and we built the world's first automated computer factory in the world. In California here.


So we adopted the 68000 microprocessor that Lisa had. We negotiated a price that was a fifth of what Lisa was going to pay for it because we were going to use it at much higher volume. And we really started to design this product that could be sold for a thousand dollars called the Macintosh. And, we didn't make it, we could have sold it to $2,000, although we came out at 2,500. And, yeah, we spent four years of our life doing that. We built the product, we built the automated factory, the machine to build the machine. We built a completely new distribution system. We built a completely different marketing approach. And, you know, I think it worked pretty well.


Bob Cringely: Now, you motivated this team. I mean, you had to guide them.


SJ: We had to build a team.


Bob Cringely: Build a team, motivate it, guide them, deal with them. You know, we've interviewed just lots and lots of people from the Macintosh team. And, you know, what it keeps coming down to is your passion, your vision, and, you know, how do you order your priorities in there? What's important to you in the development of a product?


(Long pause.


SJ: You know, one of the things that really hurt Apple was, after I left, John Sculley got a very serious disease. And that disease - I've seen other people get it too. It's the disease of thinking that a really great idea is 90% of the work. And that if you just tell your - all these other people, you know, here's this great idea, then of course they can go off and make it happen. And the problem with that is, is that there's just a tremendous amount of craftsmanship in between a great idea and a great product. And as you evolve that great idea, it changes and grows. It never comes out like it starts because you learn a lot more as you get into the subtleties of it. And you also find there's tremendous trade offs that you have to make. I mean, you know, there are just certain things you can't make electrons do, there are certain things you can't make plastic do or glass do. And, as you get into - or factories do, or robots do. And as you get into all of these things, designing a product is keeping 5,000 things in your brain, these concepts, and fitting them all together in kind of, continuing to push, to fit them together in new and different ways to get what you want. And every day you discover something new that is a new problem or a new opportunity to fit these things together a little differently. And it's that process that is the magic.


And so, we had a lot of great ideas when we started. But what I've always felt that a team of people doing something they really believe in is like, is like when I was a young kid, there was a widowed man that lived up the street. And he was in his eighties. He was a little scary looking. And I got to know him a little bit. I think he might've paid me to cut his, mow his lawn or something. And one day he said, come on into my garage, I want to show you something. And he pulled out this dusty, old rock tumbler. And it was a motor and a coffee can and a little band between them. And he said, come on with me. We went out to the back. And we got some, just some rocks, some regular old ugly rocks. And we put them in the can with a little bit of liquid and a little bit of grit powder and we closed the can up, and he turned this motor on and he said, come back tomorrow. And this can was making a racket, as the stones went off. And I came back the next day and we opened the can and we took out these amazingly beautiful polished rocks. The same common stones that had gone in, through rubbing against each other, like this, creating a little bit of friction, creating a little bit of noise, had come out these beautiful polished rocks. And that's always been in my mind, my metaphor for a team working really hard on something they're passionate about is - it's that it's through the team, through that group of incredibly talented people bumping up against each other, having arguments, having fights sometimes, making some noise, and working together, they polish each other. And they Polish the ideas and what comes out are these really beautiful stones.


So it's hard to explain, and it's certainly not the result of one person. I mean, people like symbols, so I'm the symbol of certain things, but it really is - it was a team effort on the Mac. Now in my life, I observed something fairly early on at Apple, which I didn't know how to explain it then, but I've thought a lot about it since. Most things in life, the dynamic range between average and the best is at most two to one, right? Like if you go to New York City and you get an average taxi cab driver versus the best taxi cab driver, you know, you're probably gonna get to your destination with the best taxi cab, maybe 30% faster. You know, in an automobile, what's the difference between an average and the best? Maybe now, 20%? The best CD player and an average CD player, I don't know, 20%? So two to one is a big, big dynamic range in most of life. In software, and it used to be the case in hardware too, the difference between average and the best is fify to one, maybe a hundred to one.


Bob Cringely: Easy.


SJ: Okay.


Bob Cringely: Yeah.


SJ: Very few things in life are like this. But what I was lucky enough to spend my life in, is like this. And so I've built a lot of my success off finding these truly gifted people and not settling for B and C players, but really going for the A players. And I found something. I found that when you get enough, A players together. When you go through the incredible work to find, you know, five of these A players, they really like working with each other because they've never had a chance to do that before. And they don't want to work with B and C players. And so it becomes self-policing, and they only want to hire more A players. And so you build up these pockets of A players and it propagates. And that's what the Mac team was like. They were all A players. And these were extraordinarily talented people. So.


Bob Cringely: But they're also people who now say that they don't have the energy anymore to work for you.


SJ: Sure. Oh, I think if you talk to a lot of people on the Mac team, they will tell you it was the hardest they've ever worked in their life. Some of them will tell you it was, you know, the happiest they've ever been in their life. But I think all of them will tell you that it is certainly one of the most intense and cherished experiences they will ever have in their life.


Bob Cringely: Yeah, they did.


SJ: So, you know, it's... Some of those things are not sustainable, for some people.


Bob Cringely: What does it mean when you tell someone their work is shit.


SJ: It usually means their work is shit. Sometimes it means, I think your work is shit, and I'm wrong. But usually it means, their work is not anywhere near good enough.


Bob Cringely: We have this great quote from Bill Atkinson who says, when you say that someone's work is shit, you really mean, I don't quite understand that, would you please explain it to me?


SJ: Haha. No, that's not usually what I meant. I - you know, when you get really good people, they know they're really good, and you don't have to baby people's ego so much. And what really matters is the work. And everybody knows that, that's all that matters, is the work. So, it - people are being counted on to do specific pieces of the puzzle. And the most important thing I think you can do for somebody who's really good, and who's really being counted on, is to point out to them when they're not - their work isn't good enough. And to do it very clearly, and to articulate why and to get them back on track. And you need to do that in a way that does not call into question your confidence in their abilities, but leaves not too much room for interpretation that their work, the work that they've done for this particular thing is not good enough to support the goal of the team. And that's a hard thing to do. And I've always taken a very direct approach. So and I think if you talk to people that have worked with me, the really good people have found it beneficial. Some people hated it, you know. But...


And I'm also one of these people that I don't really care about being right, you know, I just care about success. So, you'll find a lot of people that will tell you that I had a very strong opinion and they presented evidence to the contrary, and five minutes later, I completely changed my mind. Because I'm like that, I don't mind being wrong, and I'll admit that I'm wrong a lot. It doesn't really matter to me too much. What matters to me is that we do the right thing.


Bob Cringely: So how and why did Apple get into desktop publishing, which would become the Mac's killer app.


SJ: I don't know if you know this, but we got the first Canon laser printer engine shipped in the United States at Apple. And we had it hooked up to a Lisa, actually imaging pages, before anybody. Before HP, long before HP, long before Adobe. But I heard a few times, people would tell me, Hey, there's these guys over in this garage, who left Xerox PARC, you gotta go see them. And I finally went and saw them. And I saw what they were doing, and it was better than what we were doing. And they were going to be a hardware company. They wanted to make printers and the whole thing. And so what I - I talked them into being a software company.


And within two or three weeks, we had canceled our internal project - a bunch of people wanted to kill me over this, but we did it. And I had cut a deal with Adobe to use their software and we bought 19.9% of Adobe at Apple. They needed some financing, we wanted a little bit of control. And we were off to the races. And so we got the engines from Canon. We designed the first laser printer controller at Apple. And we got the software from Adobe and we introduced the LaserWriter. And no one at the company wanted to do it, but a few of us in the Mac group. Everybody thought a $7,000 printer was crazy. What they didn't understand was you could share it with AppleTalk. I mean, they understood it intellectually, but they didn't understand it viscerally, because the last really expensive thing we tried to sell was Lisa.


So we pushed this thing through and I had to basically do it over a few dead bodies, but we pushed this thing through and it was the first laser printer on the market, as you know, and you know, the rest is history. When I left Apple, Apple was the largest printer company measured by revenue in the world. It lost that distinction to Hewlett Packard about three, four years after I left, unfortunately. But when I left, it was the largest printer company in the world.


Bob Cringely: Did you envision desktop publishing? Was that a no brainer?


SJ: You know? Yes, but. We also envisioned really the networked office. And so, in January of 1995, when we had our annual meeting and introduced our new products, I made probably the largest marketing blunder of my career.


Bob Cringely: 1985.


SJ: 1985, sorry. Made probably the largest marketing blunder of my career by announcing the Macintosh office instead of just desktop publishing. And we had desktop publishing as a major component of that, but we announced a bunch of other stuff as well. And I think we should have just focused on desktop publishing at that time.


Bob Cringely: After serious disagreements with Apple's CEO John Sculley, Steve left the company in 1985.


Tell us about your departure from Apple.


SJ: Oh, it was very painful. I'm not even sure I want to talk about it. What can I say? I hired the wrong guy.


Bob Cringely: That was Sculley.


SJ: Yeah. And he destroyed everything I'd spent 10 years working for. Starting with me, but that wasn't the saddest part. I would've gladly left Apple, if Apple would have turned out like I'd wanted it to. He basically got on a rocket ship that was about to leave the pad and the rocket ship left the pad and it kind of went to his head. He got confused and thought that he'd built a rocket ship. And then he kind of, sort of changed their trajectory so that it was inevitably going to crash into the ground.


Bob Cringely: Well, it was always the - in the pre Macintosh days, and the early Macintosh days, it was always a Steve and John show. You know, you two were kind of joined at the hip for a while there.


SJ: That's right.


Bob Cringely: And then something happened to split you...


SJ: That's correct.


Bob Cringely: ...what was that? What was that catalyst.


SJ: Well, what happened was that the industry went into a recession in late 1984. Sales started seriously contracting and John didn't know what to do. He had not a clue. And there was a leadership vacuum at the top of Apple. There were fairly strong general managers running the divisions. I was running the Macintosh division. Somebody else was running the Apple II division, et cetera. There were some problems with some of the divisions. There was a person running the storage division that was completely out to lunch, and a bunch of things that needed to be changed. But all of those problems got put in a pressure cooker because of this contraction in the marketplace. And there was no leadership.


And John was in a situation where the board was not happy and where he was probably not long for the company. And one thing I did not ever see about John until that time was, he had an incredible survival instinct. Somebody once told me, this guy didn't get to be this, you know, the president of PepsiCo without these kinds of instincts. And it was true. And John decided that a really good person to be the root of all these problems would be me. And so we came to loggerheads. And John had cultivated a very close relationship with the board and they believed him. So that's what happened.


Bob Cringely: So there were competing visions for the company.


SJ: Oh clearly. Well, not so much competing visions for the company, cause I don't think John had a vision for the company.


Bob Cringely: Well, I guess I'm asking, what was your vision that lost out in this instance.


SJ: It wasn't an issue of vision. It was an issue of execution. In the sense that my belief was that Apple needed much stronger leadership, to sort of unite these various factions that we created with the divisions. That the Macintosh was the future of Apple, that we needed to rein back expenses dramatically in the Apple II area, that we needed to be spending very heavily in the Macintosh area, things like that. And John's vision was that he should remain the CEO of the company () and anything that would help him do that would be acceptable. So. I think that you know, Apple was in a state of paralysis in the early part of 1985. And I wasn't, at that time capable, I don't think, of running the company as a whole, you know. I was 30 years old and I don't think I had enough experience to run a $2 billion company. Unfortunately, John didn't either. And so anyway, I was told in no uncertain terms that there was no job for me, that was really, really tragic.


Bob Cringely: Siberia.


SJ: Yeah. It would have been far smarter for Apple to sort of, you know, let me work on the next - I've volunteered, I said, why don't I start a research division? And you know, give me a few million bucks a year and I'll go hire some really great people, we'll do the next great thing. And I was told there was no opportunity to do that. And my office was taken away. It was, it was, I mean, I'll get real emotional if we keep talking about this. So anyway, but that's irrelevant, I'm just one person, and the company was a lot more people than me, so that's not the important part. The important part was, the values of Apple, you know, over the next several years, were systematically destroyed.


Bob Cringely: I then asked Steve for his thoughts on the state of Apple. Remember this was 1995, a year before he would go back to Apple. Remember too, that when Apple bought NeXT, a year after this interview, Steve immediately sold the Apple stock he received as part of the sale.


SJ: Apple is dying today. Apple is dying a very painful death. It's on a glide slope to - to die. And the reason is, is because, you know, when I walked out the door to Apple, we had a ten year lead on everybody else in the industry. Macintosh was ten years ahead. You know, we watched Microsoft take ten years to catch up with it. Well, the reason that they could catch up with it was because Apple stood still. I mean, the Macintosh that's shipping today is like, you know, 25% different than the day I left.


They've spent hundreds of millions of dollars a year on R&D, I mean, you know, a total of probably $5 billion on R&D. What did they get for it? I don't know! But it was - what happened was, the understanding of how to move these things forward and how to create these new products, somehow evaporated. And I think a lot of the good people stuck around for a while, but there wasn't an opportunity to get together and do this, cause there wasn't any leadership to do that. So what's happened with Apple now is that they've fallen behind in many respects, certainly in market share. And most importantly, their differentiation has been eroded by Microsoft. And so what they have now is they have their installed base, which is not growing, and which is shrinking slowly, but will provide a, you know, a good revenue stream for several years. But it's a glide slope, that's just going to go like this. So it's unfortunate. And I don't really think it's reversible at this point in time.


Bob Cringely: What about Microsoft? I mean, that's the juggernaut now.


SJ: Right.


Bob Cringely: And it's, you know, and it's a kind of a, you know, Ford LTD going into the future. It's definitely not a Cadillac, it's not a BMW. It's...


SJ: Yeah.


Bob Cringely: It's just, you know... What going on there, how did those guys do that?


SJ: Well, Microsoft's orbit was made possible by a Saturn V booster called IBM. And I know Bill would get upset with me for saying this, but of course it was true. And, much to Bill and Microsoft's credit, they used that fantastic opportunity to create more opportunity for themselves. Most people don't remember, but until 1984 with the Mac, Microsoft was not in the applications business, it was dominated by Lotus. And Microsoft took a big gamble to write for the Mac. And they came out with applications that were terrible. But they kept at it and they made them better. And eventually they dominated the Macintosh application market, and then used the springboard of Windows to get into the PC market, with those same applications. And now they dominate the applications in the PC space too.


So they have two characteristics. I think they're very strong opportunists. And I don't mean that in a bad way. And two, they're like the Japanese, they just keep on coming. Now, they were able to do that because of the revenue stream from the IBM deal. But nonetheless, they made the most of it, and I give them a lot of credit for that.


The only problem with Microsoft is they just have no taste. They have absolutely no taste. And what that means is - I don't mean that in a small way, I mean in a big way. In the sense that they don't think of original ideas, and they don't bring much culture into their product. And you say, well, why, why is that important? Well, you know, proportionally spaced fonts come from typesetting and beautiful books. That's where one gets the idea. If it weren't for the Mac, they would never have that in their products.


And so I guess, I am saddened, not by Microsoft's success, I have no problem with their success - they've earned their success, for the most part. I have a problem with the fact that they just make really third rate products. Their products have no spirit to them. Their products have no, sort of, spirit of enlightenment about them. They are very pedestrian. And the sad part is, is that most customers don't have a lot of that spirit either. But it - but the way that we're going to ratchet up our species, is to take the best, and to spread it around to everybody, so that everybody grows up with better things, and starts to understand the subtlety of these better things. And Microsoft, you know, it's McDonald's. So, that's what saddens me. Not that Microsoft is #1. But that Microsoft's products don't display more insight and more creativity.


Bob Cringely: So what are you doing about it? Tell us about NeXT.


SJ: Well, I'm not doing anything about it.


Bob Cringely: Okay.


SJ: Because NeXT is too small of a company to do anything about that. I'm just watching it. And, there's really nothing I can do about it.


Bob Cringely: Next, we talked about NeXT, the company Steve was running in 1995, which Apple was soon to buy. NeXT software would become the heart of the Mac in the form of OS X.


SJ: You don't really want to hear about NeXT, do you.


Bob Cringely: Yes, I do.


SJ: You do? Okay. Well maybe the best thing is, since we don't have as much time, is I use it to tell you what NeXT is today.


Bob Cringely: Yeah, that's fine.


SJ: There hasn't been... () Clearly, the innovation in the computer industry is happening in software right now. And, there hasn't been a revolution in how we create software in a long... sorry. () Sorry. The innovation in the industry is in software, and there hasn't ever been a real revolution in how we created software, certainly not in the last 20 years. Matter of fact, it's gotten worse. While the Macintosh was a revolution for the end user to make it easier to use, it was the opposite for the developer. The developer paid the price and software got much more complicated to write as it became easier to use for the end-user.


So. Software is infiltrating everything we do these days. In businesses, software is one of the most potent competitive weapons. I mean, the most successful business war was Friends & Family, MCI's Friends & Family, you know, in the last 10 years. And what was that? It was a brilliant idea, and it was custom billing software. AT&T didn't respond for 18 months, yielding billions of dollars worth of market share to MCI. Not because they were stupid, but because they couldn't get the billing software done. So in ways like that, and in smaller ways, software is becoming an incredible force in this world to provide new goods and services to people, whether it's over the internet or what have you, software is going to be a major enabler in our society.


We have taken another one of those brilliant original ideas at Xerox PARC that I saw in 1979, but didn't see really clearly then, called object oriented technology. And we have perfected it and commercialized it here, and become the biggest supplier of it to the market. And this object technology lets you build software ten times faster, and it's better. And so that's what we do. And we've got a small to medium-sized business. We're the largest supplier of objects, but you know, we're a $50 to $75 million company, got about 300 people, and that's what we do.


Bob Cringely: And the end of the third show actually is the one moment where we do look into the future, because Channel Four has asked us to do that.


SJ: Sure.


Bob Cringely: And so what's your vision of, you know, ten years from now, with this technology that you're developping?


SJ: Well, you know, I think the internet and the web. There are two exciting things happening in software, and in computing today. I think one is objects, but the other one is the web. The web is incredibly exciting because it is the fulfillment of a lot of our dreams that the computer would ultimately not be primarily a device for computation, but metamorphosize into a device for communication. And with the web, that's finally happening. And secondly, it's exciting because Microsoft doesn't own it, and therefore there's a tremendous amount of innovation happening.


So I think that the web is going to be profound in what it does to our society. As you know, about 15% of the goods and services in the US are sold via catalogs over the television. All that's going to go on the web and more. Billions and billions, soon tens of billions of dollars worth of goods and services are going to be sold on the web. If you could - a way to think about it is, it is the ultimate direct to customer distribution channel. Another way to think about it is, the smallest company in the world can look as large as the largest company in the world on the web. So, I guess I think the web - as we look back ten years from now, the web is going to be the defining technology, the defining social - the defining social moment for computing. And I think it's going to be huge. I think it's breathed a whole new generation of life into personal computing and I think it's gonna be huge. Yeah.


Bob Cringely: And you were making software that...


SJ: Oh absolutely. But so is everybody. I mean, just forget about what we're doing, just as an industry, the web is going to open a whole new door to this industry. Yeah.


Bob Cringely: It's another one of those things that it's obvious once it happens, but five years ago, who would have guessed, right.


SJ: That's right. Isn't this a wonderful place we live in.


Bob Cringely: I was keen to know about Steve's passion. What drove him.


SJ: I read an article when I was very young in Scientific American. And it it measured the efficiency of locomotion for various species on the planet. So for, you know, bears and chimpanzees and raccoons and birds and fish, how many kilocalories per kilometer did they spend to move? And humans were measured to. And the condor won, it was the most efficient. And mankind, the crown of creation, came in with a rather unimpressive showing about a third of the way down the list. But somebody there had the brilliance to test a human riding a bicycle, blew away the condor, all the way off the charts. And I remember this really had an impact on me. I really remember this, that humans are tool builders, and we build tools that can dramatically amplify our innate human abilities. And to me - we actually ran an ad like this pretty early at Apple, that the personal computer was the bicycle of the mind. And I believe that with every bone in my body, that of all the inventions of humans, the computer is going to rank near if not at the top, as history unfolds and we look back. And it is the most awesome tool that we've ever invented.


And I feel incredibly lucky to be at exactly the right place, in Silicon Valley, at exactly the right time historically, where this invention has taken form. And as you know, when you set a vector off in space, if you can change its direction a little bit at the beginning, it's dramatic when it gets a few miles out in space. I feel we are still really at the beginning of that vector, and if we can nudge it in the right direction, it will be a much better thing as it progresses on. And I - look, you know, I think we've had a chance to do that a few times. And it brings, I think all of us associated with it, tremendous satisfaction.


Bob Cringely: But how do you know what's the right direction?


(Long pause.


SJ: You know, ultimately it comes down to taste. It comes down to taste. It comes down to trying to expose yourself to the best things that humans have done. And then try to bring those things in to what you're doing. I mean, Picasso had a saying, he said: good artists copy, great artists steal. And we have always been shameless about stealing great ideas. And I think part of what made the Macintosh great was that the people working on it were musicians and poets and artists and.zoologists, and historians, who also happened to be the best computer scientists in the world. But if it hadn't been for computer science, these people would have all been, you know, doing amazing things in life and other fields. And they brought with them, we all brought to this to this effort, a very liberal arts, sort of air. A very, very liberal arts attitude, that we wanted to pull in the best that we saw in these other fields into this field. And I don't think you get that if you are very narrow.


Bob Cringely: One of the questions I asked everyone in this series was, are you a hippie or a nerd?


SJ: Oh, if I had to pick one of those two, I'm clearly a hippie.


Bob Cringely: Yeah.


SJ: Yeah.


Bob Cringely: Okay.


SJ: All the people I worked with were clearly in that category too.


Bob Cringely: Really.


SJ: Yeah. Yeah.


Bob Cringely: Yeah - why? I mean, is it, do you seek out hippies, or they are attracted to you.


SJ: Well, ask yourself, what is a hippie? I mean, this is an old word, it has a lot of connotations, but to me, you know, cause I grew up - I mean, remember that the sixties happened in the early seventies, right? We have to remember that. And that's sort of, when I came of age, so I saw a lot of this. And you know, a lot of it happened right in our backyard here. So, to me, the spark of that, was that there was something beyond, sort of what you see every day. There's something going on here in life beyond just a job and a family and two cars in the garage and a career. There's something more going on. There's another side of the coin that we don't talk about much. And - and we experience it when there's gaps, when we kind of just aren't really, when everything's not ordered and perfect. When there's kind of a gap, you experience this inrush of something.


And a lot of people have sought off throughout history, to find out what that was. You know, whether it's Thoreau, or whether it's, you know, some Indian mystics or whoever it might be. And the hippie movement got a little bit of that, and they wanted to find out what that was about. And that life wasn't about what they saw their parents doing. And of course the pendulum swung too far the other way, and it was crazy, but there was a germ of something there.


And it's the same thing that causes people to want to be poets instead of bankers, you know? And I think that's a wonderful thing. And I think that that same spirit can be put into products and those products can be manufactured and given to people, and they can sense that spirit.


I mean, if you talk to people that use the Macintosh, they love it. You don't hear people loving things - products, very often. You know, really. But you could feel it, in there. There was something really wonderful there. So I don't think that most of the really best people that I've worked with have worked with computers for the sake of working with computers. They've worked with computers because they are the medium that is best capable of transmitting some feeling that you have that you want to share with other people. Does that make any sense to you.


Bob Cringely: Oh yeah.


SJ: And you know, before they invented these things, all these people would have done other things. But computers were invented, and they did come along, and all these people did get interested in school or before school, and said, Hey, this is the medium that I think I can say something in, you know?